/* Memory threads (#441) — one event, several voices.
   Shared by the person/pet panel and the chronicle so a thread reads the
   same everywhere. The palette is the story terracotta (--color-highlight):
   a thread is still a story, just remembered more than one way. */

/* The small "three voices" chip beside a threaded story's title. */
.story-thread__badge {
  display: inline-block;
  margin-left: 8px;
  padding: 2px 8px;
  border-radius: 999px;
  background: var(--color-highlight-soft);
  color: var(--color-highlight-hover);
  font-family: var(--font-sans);
  font-size: 11px;
  font-weight: 700;
  letter-spacing: 0.02em;
  white-space: nowrap;
  vertical-align: middle;
}

/* The voice switcher — a row of pills, one per telling. */
.story-thread__switcher {
  display: flex;
  flex-wrap: wrap;
  gap: 6px;
  margin: 2px 0 10px;
}

.story-thread__voice {
  padding: 5px 12px;
  border: 1px solid var(--color-border);
  border-radius: 999px;
  background: var(--color-surface);
  color: var(--color-text-muted);
  font-family: var(--font-sans);
  font-size: 12.5px;
  font-weight: 600;
  line-height: 1.3;
  cursor: pointer;
  transition: background-color 0.15s ease, border-color 0.15s ease, color 0.15s ease;
}

.story-thread__voice:hover {
  border-color: var(--color-highlight);
  color: var(--color-highlight-hover);
}

.story-thread__voice:focus-visible {
  outline: 2px solid var(--color-highlight);
  outline-offset: 2px;
}

.story-thread__voice--active {
  background: var(--color-highlight-soft);
  border-color: var(--color-highlight);
  color: var(--color-highlight-hover);
}

/* A gentle intro line above the switcher — richness, never conflict. */
.story-thread__intro {
  margin: 0 0 6px;
  font-size: 12.5px;
  font-style: italic;
  color: var(--color-text-muted);
}

/* Comfortable touch targets on coarse pointers (MOBILE/TOUCH PARITY). */
@media (hover: none) and (pointer: coarse) {
  .story-thread__voice {
    min-height: var(--touch-target-min);
    padding: 8px 14px;
  }
}
